![]() It automatically begins reloading whenever it is not being fired. It does not benefit from grenade mods.Ī rocket launcher that can rapid-fire unguided explosive rockets. Projectiles bounce and will detonate after a short delay, or upon contact with a target. The V-35 is a semi-automatic grenade launcher. Firing the weapon for prolonged periods causes it to overheat and become inoperable for a short time.Ī flamethrower that deals incendiary damage which can be fired as long as there's fuel. The Minigun rapid-fires rounds and is capable of sustained fire. The Railgun fires electrified high-velocity projectiles that deal shock damage after a short charging period.Ī close range pneumatic-driven fist that can deal massive damage. Moze's skill trees and respective action skills are: Iron Bear has two slots for action skills, and either two different action skills can be equipped, or one action skill can be equipped in both slots. She has a total of seven action skills divided between four skill trees, with each tree having one action skill available initially and one more that can be unlocked (with the exception of the Bear Mother tree which only has the one action skill, Iron Cub). Holding the crouch button will eject Moze from Iron Bear, refunding an amount of cooldown proportional to how much fuel was left in the action skill.Īll of Moze's action skills are weapons that can be equipped on Iron Bear in various combinations. The base cooldown time of Iron Bear is 110 seconds. If either the fuel bar or the health bar is depleted, the action skill will end. Weapon fire rate also affects fuel consumption. ![]() Other actions (including its melee stomp) will not consume fuel. Iron Bear possesses a fuel bar that slowly drains while the mech is active and using its main weapon depletes fuel further. While in Iron Bear, Moze cannot crouch, slide, grab ledges, slam, use emotes or revive teammates. Pressing the melee button while piloting Iron Bear will cause it to do a powerful stomp that damages enemies around the mech. ![]() Iron Bear is capable of sprinting and jumping, and can perform a double jump that allows it to hover and gain momentum - continuous use of double jumping allows for movement speed that is faster than normal sprinting. It is capable of fighting without being piloted, and comes with its own health pool consisting of armor. Moze's Action Skill summons Iron Bear, her mech. After striking out on her own, the rising costs of maintaining Iron Bear eventually pushed Moze to travel to Pandora and seek treasure as a Vault Hunter with the Crimson Raiders.Ġ6 June 2014 Skills Main article: Moze/Skill tree With the pain of losing her squad still fresh, she trusts only her mech, whose insides are dotted with photos and memorabilia from her past. The rest of her squad perished, leading to Vladof assuming her death as well. ![]() Moze finally decided to quit after one final mission to Darzaran Bay. Moze's superior, Kaziak, manipulated her into staying on longer by constantly extending the quota and playing on her guilt with claims that her absence would jeopardize the lives of new recruits who depended on her experience, much to her chagrin and anger. According to the terms of her enlistment contract, she was obligated to fulfill a quota of missions for Vladof before quitting if she wanted to take her mech, Iron Bear, with her. She became a battle-hardened veteran of many ludicrously dangerous battles across the six galaxies and rose to the rank of Gunner First Class. Moze was originally a soldier in the Vladof army's Ursa Corps, a mechanized infantry division that utilized bipedal, 15-ton "Iron Bear" mechs.
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